11/28/24
The reason I made ANTIVENIN Studios is to get my games to the hands of as many people as possible. In the future, I would like to make a team to help make games quicker and larger.
A question I get asked is why I make my games web games instead of downloadable. In my eyes, HTML5 games can basically be played on any device with a screen, a method of input the game supports, and access to a browser. For example, Infinity Slime Dungeon can be played on Laptops, Tablets, Phones, a WiiU, a Switch, and possibly a DS. By making my games avaliable on all devices and free, more people will be able to play them. However, there is a problem that arises with free games: How does one make any revenue? I do not intend to put microtransactions or any predatory methods of monetization so I am unsure on how to make revenue otherwise. If anyone has any ideas, hit me up.
10/18/24
I want those who play my games to consider my library like a music artists library: Albums, Mixtapes, and EPs. So far, I haven’t released any games I would consider an album (working on that tho). I would consider 4shar.exe DLC to be a mixtape though (if you know you know). Card BE is also a mixtape. ReDeath would also be a mixtape. The intended release version of ReDeath is not available publicly because I would probably get arrested if I did.
I am also working on another game at the moment. This game will be categorized as an EP and I will also release a few more “EP”s before the release of the main game I am working on right now.
-SpiderDerp